Seasons of Set: Adapting Concrete Work to Orlando’s Climate

 

Seasons of Set: Adapting Concrete Work to Orlando's Climate

Seasons of Set: Adapting Concrete Work to Orlando’s Climate

A new season brings a fresh set of challenges and rewards. From tracking progress on a Seasonal Journey to claiming exclusive Transmogrification items, each new season provides unique incentives to play the game.

Winter, spring, summer and autumn are universally recognized seasons with distinctive characteristics and weather patterns that contribute to their unique identities.

Winter

The winter months present a number of challenges when it comes to concrete work, even in milder climates like Orlando. This is because ambient temperatures fall, slowing cement hydration and set times while inhibiting the development of concrete strength. It’s important for a concrete company to understand these obstacles in advance so that they can plan accordingly for their next concrete construction project.

The cold weather can also cause ice crystals to form in the concrete during hydration, and can result in concrete that’s brittle or weak when it hardens. This is because the ice crystals prevent the creation of calcium silicate hydrate, which is critical to concrete strength.

In addition to the specialized hazards of each season, Seasons also introduces four unique Giants that spawn during each of the seasons (Winter retains Deerclops, with the Bearger in Autumn and Dragonfly in Summer replacing them). Each of these Giants drop an item necessary to craft a special piece of gear that can help a concrete company better survive the hazard it brings.

Spring

Winter is no longer the only season that brings with it a special hazard. All the seasons now have a “Giant”, or boss mob, that will spawn sometime during it: the Deerclops in Winter, the Bearger in Autumn, the Antlion(DST)/Dragonfly(RoG) in Summer, and the Moose/Goose in Spring. Each Giant will drop a material that can be used to better survive that season’s specific hazard. It might not be enough to save Sets and Seasons from disaster, but it’s a step in the right direction. They just need to recalibrate the incentive structure next year. Collection cards powering up Captained theme teams would be a start.

Summer

The summer concrete work is the most difficult to perform because of the high temperatures that occur. The concrete is susceptible to a rapid expansion that weakens it up to 50%, which can cause cracking and leakage. In order to avoid this, the concrete must be mixed at higher temperatures and properly cured.

This year, Seasons also added unique incentives to the game such as trackable Seasonal Journeys, exclusive transmogrification rewards and a separate Leaderboard. Unfortunately, I feel that the focus was a bit off with this new content and that it would benefit from some recalibration next year.

Each season also has its own Giant, a boss mob that spawns during the respective time of the year. Winter retains the Deerclops, while Autumn gets a Bearger, Spring has the Moose/Goose and Summer has the Antlion(DST)/Dragonfly(RoG). Each of these giants will drop a material needed to better survive the special hazards associated with that season.

Fall

With winter approaching, the concrete work in Central Florida will need to be prepared for its cold weather conditions. These conditions can cause the concrete to freeze, which in turn weakens it by up to 50%. To prevent this from happening, the concrete must be exposed to a minimum temperature of 75 degrees Fahrenheit. The concrete must also be allowed to hydrate before the temperatures drop below freezing.

Cory is a freelance writer that has written for Operation Sports and ShowZone. He enjoys writing about the games he loves and is a diehard Atlanta Braves fan.

Seasons of Set features a new “Giant”, or boss mob, for each season (winter retains the Deerclops, while Bearger spawns in Autumn, Antlion(DST)/Dragonfly(RoG) spawns in Summer and Moose/Goose spawns in Spring). These Giants will either drop materials needed to better survive the special hazards of their respective seasons or items that can be used for crafting.